The split keyboard for landscape

A phone held sideways is wide but very short. A normal keyboard along the bottom would leave the game only a few pixels of height. On 25 October 2026 the project added the split keyboard as its own component: the keyboard divides into two halves, one on each side of the game.

The rules

On a touch phone held sideways, the keyboard is split. A landscape screen shorter than 440 pixels is always split, because a bottom keyboard would leave no room. On tablets the keyboard stays at the bottom. Where the screen is big enough to choose, a small Split or Bottom button lets the player decide.

Why a separate component

The new keyboard is a component of its own, and the older keyboard is left untouched. Both give the game the same kind of key events, so the game does not know which one is in use. That kept the change safe: nothing that worked on a phone in portrait could break because of it.

Playing without scrolling

While a run is on, the page is locked against scrolling, so a thumb that slips does not move the page. The player's name and status take less room in landscape; the tool buttons move to the corner so that the game keeps the middle.

Checked on small phones

The layout is checked at several phone sizes, starting at 320 by 568 pixels in portrait and 568 by 320 in landscape, with the keyboard fully visible and every key large enough to tap.